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overview

IP-Racine was proud to present its final results and the products issued from its 3-years efforts to the interested public at the iDiff conference and exhibition in Paris on January 30-31, 2008.

All presentations from iDiff are available online here.

On January 30th, 2008 IP-Racine offered four 40 minutes free seminars : "A smart look beyond HD-SDI, a new cinema- and HD-production infrastructure based on 10G Ethernet for the new requirements", "New workflows in digital cinema post-production", "Acoustic Quadraphony: a new format for audio surround processing", and "Improving Digital Filmmaking by using Virtual Set technology".

On January 30th, 2008, The IP-Racine consortium presented the commercial products issued from the European research project IP-Racine, such as the Grass Valley Viper camera with Venow storage, DVS, Pandora, Brainstorm and FilmLight post-production equipment, XDC playout servers and Barco projectors. IP-Racine will also present the state of the art of its academic research in advanced sound and image processing.


Integrated Project Research Area Cinema

The project

When IP-RACINE was proposed and launched in 2004, Digital Cinema was a ‘future’ market, where fewer than 150 cinema screens in the world were digital (about 0.1% of the total); about 100-150 films in total had ever been ‘finished’ through the Digital Intermediate process; and a mere handful of live-action features had been originated digitally.

At present in late 2007, there is strong evidence that Digital Cinema offers a real market for products and services. Within this context, IP-RACINE aims to secure the future of the European Cinema industry in this change from film to digital, improving the competitiveness of European Digital Cinema (DC) by developing workflow techniques for integrating the digital process ‘from scene to screen’, and advancing the state of the art of digital cameras, virtual cinema studio production, cinema objects description, processing and postproduction, and digital playout and display of sound and image for better user experience.  

IP-Racine online videos

  Choral music rendering test video(7 minutes).

  The June testbed (11 minutes).

  The 'sound' testbed (13 minutes).

  Audio in virtual scenes

  Record of sound characteristics

  Anechoic sound extraction

  Recording of Flamenco for audio tests

  Making of the 'Chess' movie during testbed 3

The IP-Racine book is available in print and now also free to download!

 Our book 'Digital Cinema Perspective' is available here. You may purchase a printed copy or directly download the pdf version for free.

Our goals

Research and develop workflow techniques for integrating the digital process from ‘scene to screen;’
Improve techniques for the intelligent use of very large cinematic data sets, automated versioning, annotation, indexing and retrieval;
Research and develop tools for the real-time integration of ‘real world’ material with synthesised sounds and images in 2-D or 3-D form;
Research and develop methods for processing content at a much higher semantic level than the pixel;
Research and develop a playout experience with better adaptability to technical, linguistic and cultural constraints;
Promote the understanding and acceptance of European Digital Cinema within the international professional community (including the relevant standardisation bodies) and public;
Reinforce the European skills base for digital cinema technologies, by developing training for professionals and researchers.

The IPRacine consortium organised a first testbed in Madrid. The second testbed took place in Venice in October 2006 and the third testbed is held in Barcelona end of 2007.

IP-RACINE will conduct the RTD Activities in five groups covering workflow and data handling; improved digital cameras; the virtual film studio; film object description and processing; and digital playout and display of sound and image. The RTD includes short & mid-term work leading to marketable products and long-term research for future concepts.

The consortium will disseminate results widely and feed them into the standards process, while the industrial partners will plan market exploitation.

Testbeds will demonstrate the potential use of new technologies resulting from the project for acquisition, postproduction and digital display. More details on the testbed #1 here.
In October 2006 in Venice, our sound testbed demonstrated a new way to record and accurately replay the sound ambiance, called 'acoustic quadraphony'. The idea is to mesure not only the sound pressure with a classical microphone but to record sound pressure and the three sound velocities along the three main directions (front-back, left-right, and up-down). The recorded data can be processed and reproduced through classical 5.1 audio systems with an unprecedented quality. More details on the audio testbed is available here.